1.4.0
Full Changelog:
Additions
Started work on REDACTED
Started work on changing how the game checks whether a DLC is used
Added the "Advanced" game mode
This game mode is not "complete" just yet
Only includes the "speed boost" powerup
More will come in the future based on user input
In this game mode you can collect power-ups in order to increase your effectiveness over the AI
Only the player can gain powerups at this time, we will however be further improving this game mode into the future
Added the "Special Skins" system
Cannot currently be used in the "Light" theme.
This is due to how we've incorporated these skins.
This means we'd need to make 2 assets for every single skin, which isn't much but it would hold this update up.
Bounding boxes for skins are all the exact same, this means that using a skin will not give a competitive advantage.
Ball is static check system
Game now runs a check every 10 or so seconds, then if the current X or Y of the ball has a difference of less then 1 it was the last check it'll start a 10 second timer.
This will be restricted to situations where the right-bumper is an AI, we want to perfect this system as much as possible
Quite a few new achievements
Old achievements have also been updated
Added the "DLC" menu to the main menu
Includes a basic description of each DLC
Has a button to buy each DLC if it detects the user does not own them
Added sound again
We figured out what broke the sound in a past update and have fixed it
Removals
Removed PVP
Is now a setting in "classic" mode
Removed AIVAI
Is now a setting in "classic" mode
Changes
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